![]() There are 7 playable characters in Lethal League, one of them being a secret character only playable via a cheat code. ![]() These hits affect the ball in different ways, ranging from stalling it for some time to sending the ball in specific angles. Specials are hits that are unique to each character. If your opponent tries to hit or bunt the ball while you are parrying, they will be stunned and, if the ball is at a high speed, will likely be hit by the ball. You can perform this action by pressing bunt while in hitlag. Parrying is a technique that allows characters to counter hits. Hitlag is a term used to describe the amount of time between the ball being hit and the ball gaining its momentum. You can also bunt the ball down and even to the sides by holding their respective directions. This is useful for stopping a speeding ball. The next day PikaChad (CaveStor圜haddical) posted a video of him. By hitting the bunt button next to the ball, the ball will glows purple and be knocked up. On February 28th Smellyhobo101 released a Lethal League mod for practicing corpse juggling. Special Hits can affect the ball in numerous ways, depending on the character.īunting the ball reduces its momentum to a near halt. Special Hit: performed by inputting a special move.Angled Hit: performed by holding up or down while doing neutral hit.Smash Hit: performed by holding forward in the air and inputting hit.Neutral Hit: performed by pressing hit without inputting any directions.Hitting the ball allows your character to become invulnerable to the ball while simultaneously making you opponents vulnerable. ![]() This goal is achieved by using a combination of hits, bunts, parries, specials, and more. So, you're able to parry it as much as you like after the initial Candyball hit.Unlike other fighting games, Lethal League focuses on hitting a ball into your opponent. Normally, if you're player 1, you can only parry the Candyball once (since multiple parries were patched out), however this is not the case for player 2. It can be a good point of reference to where the ball is going to go whether you're trying to chain it, or if you're trying to defend against it.Ĭandyball has a special property if you're player 2, where you're able to parry it multiple times. When a Candyball gets going it becomes incredibly difficult to challenge, but thankfully, on most stages the Candyball will rotate towards where Candyman is currently standing on the stage. Candyball causes the ball to warp through the wall, ceiling, or floor, to the opposite position of the stage, which is already pretty threatening, but on top of that Candyman is able to chain it multiple times by hitting the Candyball, and he's able to parry it. Just know that if the Candyman is facing away from you with special, tap, tap tap!Ĭandy's special is very phenomenal, and really pushes him to be one the best characters in the game because it compliments his angles incredibly well. With his high jump, he's able to get into any of these positions with ease, and then can force some brutal tap charges on his opponent. When Candyman is able to get away from you, this is where the panic will start to kick in. However, when he's able to get a rotation in or when he has special, candy can be a nightmare to defend. It forces your opponent to cover the ball close, which allows you to create phenomenal pressure scenarios.Ĭovering Candy while he's in hit lag is pretty basic, all you have to do is stand outside of his parry range and bunt. It's extremely sharp, much like his air down, which can act kind of like a Dice up angle. Candy's smash is a mixed bag, with some people thinking it's incredible with other's thinking it's subpar. Not only that, but his forward spike is great for punishing your opponent, where your air down wouldn't normally be able to connect. His spike also noticeably has the best frame data in the game, and has a mini switch up angle as an option (back spike) that lets you pass the ball to yourself easily. His up angle is excellent too, having amazing synergy with his air down which makes your opponent question which way to face when covering him. His air down is his most infamous angle, being the tightest horizontal angle across all characters, and he's easily able to slip it in behind his opponent. Candyman's angles are some of the deadliest in the game, especially as the ball speed grows.
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