![]() One neat addition to the formula, which started with Mega Man X5, was the inclusion of multiple endings, depending on how well the player played the games as either X or his Maverick Hunter partner, Zero. Though the levels aren’t designed as well, and the soundtracks aren’t as memorable, they do just well enough to continue the narrative from the original games. X5 and X6 are still mechanically well-structured platformers. That’s not to say all the games in this collection are bad, they just haven’t aged as well. I won’t go into too much detail as it is mostly a continuation of what I explained in the review of the first collection, but suffice to say there are some new characters introduced and similar stories told to keep things interesting and moving forward. Somehow the graphics looked busier and more cluttered than the first four, making them look more like a shell of their former selves.Īll four titles continue the exploits of Mega Man X and his gang of Maverick Hunters. Meanwhile, X5 and X6 simply weren’t designed as well. There were multiple reasons for this, first of all, Mega Man X7 and X8 attempted to transition to 3D in an attempt to modernise the games as just about every franchise was doing at the time. Capcom was never going to be content releasing just one collection of Mega Man X games And so here we have a review of the second “collection,” which contains the second half of Mega Man X Legacy X5 through to X8.įor the most part, these games are not as critically acclaimed as the first four, and with good reason.
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